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  • Pendulum's Avatar
    Yesterday, 04:58 PM
    I was wondering if for Post Office messages (M) if a number could be placed next to the M1 .. to indicate how many items and or messages you have...
    0 replies | 14 view(s)
  • Chaos's Avatar
    Yesterday, 02:04 PM
    Chaos replied to a thread "catching" npc's in Dusk Discussions
    Xan: I will have them slowed down a bit more as this is a common issue. We're also working on some refinements to interactions...
    1 replies | 15 view(s)
  • =XaN='s Avatar
    Yesterday, 01:57 PM
    it can become frustrating sometimes to cacth the Castle Urchins and other npc's especially when on a slower network. It may help if they were spowed...
    1 replies | 15 view(s)
  • LEWD's Avatar
    Yesterday, 12:40 PM
    LEWD replied to a thread alittle guidance? in Dusk Discussions
    Very nicely done Chaos. If you do not mind I would like to use this on my fansite. Just having this info for the new player is a HUGE help. If I may...
    3 replies | 39 view(s)
  • =XaN='s Avatar
    Yesterday, 11:18 AM
    =XaN= replied to a thread alittle guidance? in Dusk Discussions
    I know the devs are aiming at getting the 3D version to be the standard but if it lags on your device you may be a bit more comfortable with the...
    3 replies | 39 view(s)
  • Chaos's Avatar
    Yesterday, 10:53 AM
    Chaos replied to a thread alittle guidance? in Dusk Discussions
    Phantom: You should have seen some Popup hints to give you some initial guidance. Talking with some of the vendors will also give you some basic...
    3 replies | 39 view(s)
  • Phantom11C's Avatar
    Yesterday, 10:27 AM
    Well, ive been playing Dusk for about 24 hours. This style of game is my favorite. After char creation I felt abandoned, no idea what to do or where...
    3 replies | 39 view(s)
  • enrage's Avatar
    02-06-2016, 03:19 PM
    This just recently started happening, It was the other way around. They could not hit us on a corner and we are standing on the right spot the...
    2 replies | 60 view(s)
  • *MATRIX*'s Avatar
    02-05-2016, 10:03 AM
    *MATRIX* replied to a thread Assess Target in Game Ideas
    Besides the armor resistance mentioned by others, for physical damage, you obviously need to get through the armor first. Some weapons get through...
    12 replies | 331 view(s)
  • Sindee's Avatar
    02-05-2016, 02:02 AM
    Thiey can.be anywhere In sight but we have to be in a direct 45 angle to hit them.
    2 replies | 60 view(s)
  • =XaN='s Avatar
    02-04-2016, 10:55 PM
    =XaN= replied to a thread Assess Target in Game Ideas
    Why do you look at me when you say fall asleep while hunting lol? but if you find it, its yours but i have lost plenty "decent" pouches and even some...
    12 replies | 331 view(s)
  • enrage's Avatar
    02-04-2016, 08:37 PM
    enrage replied to a thread Assess Target in Game Ideas
    Same here, those of us that put a lot of thought and resources into the gear we are wearing could just as easily put that gear on a low level and...
    12 replies | 331 view(s)
  • =XaN='s Avatar
    02-04-2016, 08:17 PM
    =XaN= replied to a thread Assess Target in Game Ideas
    some armors may be enchanted with high levels of resistance..if i put the armor from my big chr on a level one you would not be able to hit me with...
    12 replies | 331 view(s)
  • *MATRIX*'s Avatar
    02-04-2016, 02:05 PM
    Not sure if this is a bug or not, and I've experienced this in the HTML version but have not tried it in the 3D version. When attacking a monster in...
    2 replies | 60 view(s)
  • LEWD's Avatar
    02-04-2016, 11:25 AM
    LEWD replied to a thread Assess Target in Game Ideas
    True , but when you attack the player, the level of damage you do to them, especially with player level appropriate melee weapons. Magic just hits...
    12 replies | 331 view(s)
  • LEWD's Avatar
    02-04-2016, 11:22 AM
    LEWD replied to a thread Assess Target in Game Ideas
    I second this motion.
    12 replies | 331 view(s)
  • Humyn's Avatar
    02-04-2016, 11:15 AM
    Humyn replied to a thread ISO dev done? in General Questions
    Not unless you are speaking of 'soon' in geological terms ;) *MATRIX* is correct--we have no specific plans to take down the HTML version. That...
    8 replies | 193 view(s)
  • *MATRIX*'s Avatar
    02-04-2016, 08:10 AM
    *MATRIX* replied to a thread ISO dev done? in General Questions
    In the short term, they are saying that no new features will be added to ISO and HTML versions. SO if they add new clan functionality, like clan...
    8 replies | 193 view(s)
  • dewby's Avatar
    02-03-2016, 11:47 PM
    dewby replied to a thread ISO dev done? in General Questions
    So the html version is soon to be gone. Or new things gs won't show up on html. What exactly are you saying here. Play 3d because html is going away....
    8 replies | 193 view(s)
  • enrage's Avatar
    02-03-2016, 08:30 PM
    enrage replied to a thread ISO dev done? in General Questions
    Thats to bad, I have grown comfortable playing on the tactical view, it twice the viewing size and my sense of direction is off thanks to playing...
    8 replies | 193 view(s)
  • *MATRIX*'s Avatar
    02-03-2016, 12:27 PM
    *MATRIX* replied to a thread ISO dev done? in General Questions
    Thanks for the clarification!
    8 replies | 193 view(s)
  • Chaos's Avatar
    02-03-2016, 11:25 AM
    Chaos replied to a thread ISO dev done? in General Questions
    Matrix: Correct, it will likely not see any new features added, mostly because new features are aimed at the 3D build and just can't be added to...
    8 replies | 193 view(s)
  • *MATRIX*'s Avatar
    02-03-2016, 10:59 AM
    *MATRIX* replied to a thread ISO dev done? in General Questions
    Regarding the HTML build, my assumption is that it will not see any new features, development, etc, but will it continue to be an option for playing...
    8 replies | 193 view(s)
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